New version of Binary Void project is available:
- Fixed compatibility with new Unity 2019
- Updated PDF walkthrough with more polish and additional explanations and advices
- Updated some code comments, in order to be more accurate
Note from experience that could be useful to someone. When importing some project (with project settings), in Unity 2019 from some earlier version (like Unity 2017), you might have, Scripting Runtime Version set at Stable (.NET 3.5 Equivalent) option, in Project Settings/Player/Other Settings. This option is declared deprecated as of Unity 2018, and while in Unity 2018 project could still work fine with this option set, in Unity 2019 number of compiler errors might appear, making project broken right from the start, until the switch to .NET 4.x Equivalent option is made.